Monthly Archives: November 2007

Getting better all the time

One of the few big annoyances in games has always been the rendering of shorelines. No matter what, they’ve always felt really artificial – a hard intersection of the water plane and a solid surface. Take a look at the latest Lord of the Rings Online update for DirectX 10, courtesy of games site HardOCP: [...]

Constraints

This post over at juice analytics is rather descriptive of my latest project, one which I hope I can launch in January or February. The gist is that constraints really help you focus your thinking, unleash your creativity, and generally make better stuff. I’ve ascribed to this process a lot in my creative work, and [...]