Archive

Archive for May, 2008

Microblogging and recycling information

May 19th, 2008
I have to admit, I really enjoy thinking about the experience of a consumer with all this new media we have available to us today. It’s a sort of weird hobby, but I have always enjoyed the challenge of the whole ‘step in someone elses shoes’ mindset that goes into recreating and living that experience.

One of the things I love to do to train this muscle is just messing around on the internet, letting my interests take me where they will. Its really useful to sit back and experience the things as a regular user does, except listening to yourself and what you’re feeling when you’re in this process. It always feels like a personal psychology experiment – you must reflect on the dataset of your motivations and actions while browsing, and come to some research-y conclusion of what triggered what emotion/motivation/action, and whether satisfaction was found with the products that were used. Research stops when you get an interesting conclusion.

Finding something cool
My experience tonight shed some light for me on micro-blogging and what place it serves, after having finally gotten bored of my latest obsession/analysis of hulu (*). This led to memes with the introduction of a confounding variable (my housemate), which very quickly led to lolcats. I found two recent ones I loved, and finally hit the snag – what the hell do I do with these?

Yeah.. not an easy question to answer. Laugh, obviously. Laugh quite a bit. Seriously, the one below is just great:

But now what?
This reached a level of significance to me that I could not ignore. *I’m not going to leave this behind, it means too much* (i think). Pseudosignificance. How do I deal with this?

Save it? Nah, hard drive too cluttered. Stopped saving stuff years ago – that’s what the internet is for!

Bookmark it? Well, my history of bookmarks suggest that I never look at them again and they only clutter things up.

Social bookmark it? I use delicious enough, that’s for sure. But that’s more reference-y, nobody tracks my bookmarks but me (that I know of), and I rarely look at mine again.

Sign up on lolcats forums and chat about it? Well… I don’t really know those people, I prefer not to write in lolcat (see the comments section in the link of the picture), and after comment 200 who is really reading?

Vote it up on lolcats? I never pay attention to their voting system (from 0-5 cheeseburgers) because a) it’s ratings haven’t been the most accurate predictors of humor, b) nothing gets below a 3 anyways, and c) why do I care about casting one of a few thousand votes on something so non-personal to me?

Oh! Facebook it! Well, except not really. With such a wide a variety of things showing up in the facebook feed nowadays, the random a process of selection, and the ambiguous group of friends / acquaintances / business contacts all mashed into one, if a lolcat is the only thing people see of my activity they probably get the wrong idea about me. Nix ‘posted items’

Finally, I remembered twitter. Media like this image, plus maybe a quick comment, is perfect for micro-blogging (and to a lesser extent for micro-blogging aggregation). What is it I want to do with this pseudosignificance I’ve discovered? I want to convert the immediate happiness and feeling of significance into long term satisfaction. Twitter is it.

Wait, so twitter earned the escalation of commitment, while neither the content provider (ichc) nor my social life aggregator/distributor (facebook) nor my persona life aggregator (PC) did? Unexpected.

Using microblogging to throw important stuff away
What is it that microblogging tools like twitter have over identical functionality on facebook? Expectations first, commitment second. Unlike facebook’s posted items, there are no social concerns for me to post because a) the reader expects this type of content (based on the constraints of the service and the type of material other members post) and b) the reader has asked for it (by explicitly subscribing to your twitter feed). In addition, I feel satisfaction that I have a place to ‘keep’ this, and have the potential opportunity to turn that ‘keeping’ into something more – implicit ‘i’m sure one or two of my friends saw that’ to explicit social interactions around the topic. Right there is the escalation of commitment I was looking for.

What is microblogging used for then exactly? Too important to be kept to myself. Not important enough to inspire breaking new social ground. Might or might not elicit other responses. Expected type of media by those that happen upon it, though few expected to happen upon it. Semi-public. The place where these pseudosignifiant pieces of information go to make us feel satisfied we’ve given them a proper place so we can move on. But maybe not, if they, you know, really hit a nerve and create a shared experience. Then we’re open to staying around, before moving on.

Until this point, I thought of microblogging as a niche product – one that certainly had it’s place as another method of journalism, for those few that strive to be journalist-connectors or happen to be at the scene of a natural disaster or breaking news story… but not for everyday use by everyday people. The internet though looks more like that lolcats picture than a breaking twitter news story, as defined by the slicing and dicing and re-packaging of information into new formats that has happened thus far. So why not – micro-blogging as a sort-of bookmark, sort-of public, definitely opt-in with clear expectations, means of getting stuff that sort of matters off your chest and out of your mind. I can see that as mainstream.

In conclusion, my personal realization is that microblogging is like a recycling bin of information you’ve already found useful and used, that you want to live on in some way, that you gain ease of mind discarding. Everything we do creates ‘waste’ that must be discarded in some fashion, and internet browsing is no exception.


* My hulu insights: lacking more full eps is really a buzzkill, ads are great and
i watch them, and !!i want to know more about the shows, their casts,
and all that crap!! – bring in imdb-like data and more please!)

nickpunt culture, online communities, product design, psychology, socnet

Free Running Game – Mirror’s Edge

May 14th, 2008

Back about 8 years ago when I was in the industry, I really wanted to make a game based on the concept of running around, a race game on your feet with a ton of obstacles. I saw it as a mix of Crazy Taxi (especially the bright colored arcadey look), the movie Run, Lola, Run, and my own experiences nearby at Venice Beach when I had to navigate through a thick crowd to get somewhere fast. The goal would be to race through crowds, ducking and diving, occasionally picking up skateboards or bikes or whatever, in order to meet up with your friends on time.

Although there were shades of it in my design, I never explicitly thought about adding Parkour (free running) to the mix, mainly because it wasn’t really well known at the time. After the awesome chase scene at the beginning of Casino Royale, apparently someone in the industry got on this track.

The gameplay in Mirror’s Edge looks *phenomenal*, running and jumping and using the environment in a realistic way. I love the need to think creatively about your environment in this – in most games the environment is just a set of simple constraints and does not inspire you to pay close attention to it (think about all those invisible walls you’ve encountered in games – ‘why can’t I go there?’ scenarios). Check it out:

In my game, I had thought of navigating in the third person, which would afford you the opportunity to scan the environment and see the cool ducks and dives of your character. However, I’m really impressed with this first person mode – much more visceral and adrenaline pumping.

As a nitpick, it seems like they had to play the usual teenage angst card and make it an action game with guns and some faceless government to rebel against. I would have much preferred an espionage game, because you can layer in some more nuanced plots there.

A preview is available here (thanks Digg).

nickpunt Games