Author Archives: nickpunt

New MMOGs coming out

We’re now definitely in a new era of game development. No longer is the games industry languishing in perpetual geekdom – it’s going mainstream in a big way. Investment dollars are pouring in, and the hype dial is cranked up very high. A lot of this money is going into massively multiplayer games, for better [...]

The Switch

I just made the switch to Apple this past week, with the acquisition of a shiny new Macbook Pro. As an experienced PC guy who’s built his own computers since he was 12 and has run everything from DOS to Vista, with dabbling in OS9, BeOS, and OS/2, I have to say this is by [...]

Lolcats

I have to admit, Lolcats are pretty much the funniest and most endearing things on the net. The whole childish language makes the anthropomorphization so much more believable and that believability really adds to the humor. But what I’m most impressed about is the level of wit the caption writers have – what they see [...]

Getting better all the time

One of the few big annoyances in games has always been the rendering of shorelines. No matter what, they’ve always felt really artificial – a hard intersection of the water plane and a solid surface. Take a look at the latest Lord of the Rings Online update for DirectX 10, courtesy of games site HardOCP: [...]

Constraints

This post over at juice analytics is rather descriptive of my latest project, one which I hope I can launch in January or February. The gist is that constraints really help you focus your thinking, unleash your creativity, and generally make better stuff. I’ve ascribed to this process a lot in my creative work, and [...]